

MazeSurface = pygame.Surface((Player.MAZE_WIDTH, Player.MAZE_HEIGHT)) If PinkGhostRect.y = self.TimeBetweenBites:ĬurrentSurface = (CurrentSurface, 180)ĬurrentSurface = (CurrentSurface, 90)ĬurrentSurface = (CurrentSurface, 270)īackgroundSurface = (BackgroundSurface,īackgroundRect = BackgroundSurface.get_rect() We have anime, hentai, porn, cartoons, my little pony, overwatch, pokemon, naruto. Self.GhostWallDetection(0, -1, PinkGhostRect) Self.GhostWallDetection(-1, 0, PinkGhostRect) MazeSurface.blit(BlueGhostSurface, BlueGhostRect) MazeSurface.blit(RedGhostSurface, RedGhostRect) MazeSurface.blit(YellowGhostSurface, YellowGhostRect) MazeSurface.blit(PinkGhostSurface, PinkGhostRect) Return str(self.SCORE), str(self.HIGH_SCORE) Self.PacManWallDetection(0, 1, CurrentRect)ĭef PacManWallDetection(self, x, y, CurrentRect):ĭef GhostWallDetection(self, x, y, PinkGhostRect):ĬOLLIDE = lliderect(WALL) Self.PacManWallDetection(0, -1, CurrentRect)
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Self.PacManWallDetection(-1, 0, CurrentRect) you can download Pinky The Pac Man Ghost By Sapphire Dolphin On Deviantart,Post 3055127 Blinky Clyde Igphhangout Inky Minus8 Pac Man,Rule 34 Big Ass. If key and not key \Įlif key and not key \ Self.DECISION_NODES.append([(self.BLOCK_WIDTH * COLUMN), Self.MAZE_HEIGHT = self.BLOCK_HEIGHT * len(self.MATRIX)įor COLUMN in range(len(self.MATRIX)): Self.MAZE_WIDTH = self.BLOCK_WIDTH * len(self.MATRIX) Self.MAZE_Y = self.BLOCK_HEIGHT * (len(self.MATRIX) Self.MAZE_X = self.BLOCK_WIDTH * (len(self.MATRIX) # 5 - Decision Nodes & will be added for intersections in maze RedGhostRect = RedGhostSurface.get_rect()īlueGhostSurface = (("BlueGhost.png")īlueGhostRect = BlueGhostSurface.get_rect() YellowGhostRect = YellowGhostSurface.get_rect() PinkGhostRect = PinkGhostSurface.get_rect() PacManRect = PacManStartSurface.get_rect(topleft =īackgroundSurface = ("Background.png").convert() PacManStartRect = PacManStartSurface.get_rect(topleft = # Sets the WIDTH and HEIGHT of the window # Frames per second, how fast the game runs # Sets the size of the screen via (WIDTH, HEIGHT)
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So I've been trying to recreate the PacMan Game, I have been stuck on how to approach the idea of the Ghosts moving around the maze, I've heard of A* and Dijkstra's Algorithms, but is there a simpler way to implement ghosts moving around the maze? Aside from figuring out the different modes they can go into, Frightened, Chase, and Scatter, I just want to be able to understand whats the best way to get them to move randomly in the maze with the wall detection function in place.
